When Sony uploaded the March 18th, 2021 Forspoken name reveal trailer, it accidentally included the line, “introducing WITCH, the new narrative-driven adventure set in a beautiful yet cruel world.” The other information in the trailer’s YouTube description was accurate to the game, so it appears that Forspoken not only went by Project Athia at one point, it was also internally known as WITCH. However, the most notable thing about this trailer isn’t its contents - it is its name. That technical work has not gone to waste, as Forspoken is planned for the powerful modern hardware of the recent PlayStation 5 for a good reason. Though, what it was really supposed to show was the Luminous Engine rendering tens of millions of polygons at 8K resolution, as well as Agni’s realistic individually-rendered hair and tears. Titled Witch Chapter 0, this showed Agni grieving amidst some ruins. If it weren’t for the explanation of Frey and her role in the story, fans would have been forced to assume that her and Agni were one and the same - and that still might be true.Ībout a year before Final Fantasy 15 came out, another tech demo featuring Agni was released. There’s even focus on different types of hellhounds in each of their trailers. This element can still be seen with Frey in Forspoken, which was a key component for fans assuming that Agni’s Philosophy and Project Athia were related somehow. This protagonist, Agni, even wore contemporary clothing under her summoner’s garb. This is the point where the Final Fantasy 15 tagline of “a fantasy based on reality” began to take a tangible form, as the trailer appeared to be set in the fantasy equivalent of a war-torn urban area. This resulted in Luminous Studio being restricted to what would become Final Fantasy 15 during development, while other major next-generation titles would use outsourced engines.Ī preview of the gaming engine came in the form of E3 2012’s Agni’s Philosophy tech demo, a famous cinematic that depicted a grim and modern take on a Final Fantasy world. Square Enix decided to avoid sharing between companies or internally between games until the engine had been finalized with a released game. Faced with these issues, Square Enix decided to bring in former developers from Sega to create new engines for its products, including the Luminous Engine. This period was a difficult one for Square Enix the Final Fantasy 15 project then known as Final Fantasy Versus 13 was hitting technical barriers as it transitioned to open-world environments its original Crystal Tools engine could not handle. Luminous Productions, formerly titled Luminous Studio, was initially conceptualized around 2011. RELATED: Project Athia's Official Title is Forspoken, Story and Character Details Revealed The Unifying Engine A developer familiar with the issues and mistakes of its path can work to avoid repeating them, and that may be what is happening with Forspoken. There’s a fairly clear through-line between Final Fantasy 15 and Forspoken, the game formerly known as Project Athia, and that may be its greatest strength. Now, its latest project has finally been revealed: Forspoken, an action-adventure role-playing game featuring the magically empowered Frey Holland.Īfter Final Fantasy 15’s rocky development, up to and including the abrupt cancellation of its second DLC season due to company restructuring, it’s good to see that the Luminous Engine and its dedicated developers are still seeing work. Its job was to continue making games for Square Enix’s Luminous Engine, using the skills its developers had learned working on Final Fantasy 15 and the various tech demos released in the years leading up to it. The studio was formed in early 2018 out of employees who had just finished work on Final Fantasy 15 Royal Edition and Windows Edition. This information was used for development of Final Fantasy XV, where even with the richest environment possible only needs one reasonably high level card to drive it.Luminous Productions has had a rather strange life. To overcome that the developers want to go with one card eliminating the data transfer calculations. The demo was run full native 4K, but the team needed multiple cards and have data transfer going on between those cards over SLI with a bottleneck there that causes problems. The tech demo allows the presenter from Microsoft, Steve Guggenheimer, to change camera angles freely and also be able to adjust lighting effects while watching the demo.Įach scene in the demo comprised of over 63 million polygons, six to twelve times more than the capabilities of DirectX 11. The tech demo was directed by Hajime Tabata and runs on Microsoft Windows 10 with the combined power of four Nvidia Titan X (GTX) graphics cards.Īgni from Agni's Philosophy returns as the sole character of this demo. WITCH - Chapter 0 is a tech demo revealed at 2015 Microsoft BUILD event, showing how the future video games will look like on DirectX 12.
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